Howl: A Tale of Wolves

PC | 2020 | Interactive Experience | 2D Platformer
Howl: A Tale of Wolves is a single-player platformer set in the harsh yet beautiful wilderness. In this interactive experience, players take control of an adult wolf and her young pup who have just had their home destroyed. Together, they brave rough terrains and overcome dangerous obstacles through the seasons - but will it be enough to finally reach paradise across the mountains?
Howl In-game Screenshot

Development

Howl, a second-year university game project, was an ambitious project which I, alongside a team of eight others, embarked upon.

We had two semesters (roughly eight months) of development to complete an immersive and emotional experience from the ground up. The idea for the game was born out of a chance encounter - as I stepped out of a restaurant, I was greeted with the sights and sounds of traditional Chinese dance. It quickly drew me in and I thought deeply about how it was such an accessible form of storytelling. I was inspired to create something similar, and challenged my team to do this with a game: using music and visuals to tell a story of a universal fact - a mother’s love.

I took on the roles of Co-Producer, assisting my producer in planning, management and overseeing the project’s development, Custom Editor Programmer, where I built a Win32 game and level editor from scratch, Graphics Programmer, where I integrated OpenGL into the game engine and handled all 2D rendering, and Composer, where I composed twelve unique, dynamic, and original scores to help deliver the full emotional experience we were aiming for.

Accolades

Highlights

Howl Forge Editor
Forge
Our custom editor, built from the ground-up using native Win32 programming. The editor contained advanced 2D features such as a local key-frame animation system, node-based animation behavior tree, type reflection and inspection, a custom tiler, as well as C# integration.
Howl OST Cover
The Soundtrack
Each track was conceived with the game’s atmosphere and storytelling in mind and most have multiple sequences and transitions that play dynamically in the game. (The soundtrack is best enjoyed in game.)

Our original song, Seasons, was composed, recorded, and completed within the last three weeks of our project with the help of an extremely talented singer, Jia Ying, our ad-hoc guitar player, Bryan Soon, as well as with the help of our Music Supervisor, Vuk Krakovic. Get a behind the scenes look at the soundtrack here.

Credits