Howl: A Tale of Wolves
PC | 2020 | Interactive Experience | 2D Platformer
Howl: A Tale of Wolves is a single-player platformer set in the harsh yet
beautiful wilderness. In
this
interactive experience, players take control of an adult wolf and her young pup who have just had
their home
destroyed. Together, they brave rough terrains and overcome dangerous obstacles through the seasons
- but
will it be enough to finally reach paradise across the mountains?
Development
Howl, a second-year university game project, was an ambitious project which I, alongside a
team of
eight others, embarked upon.
We had two semesters (roughly eight months) of development to complete an immersive and emotional
experience
from the ground up. The idea for the game was born out of a chance encounter - as I stepped out of a
restaurant, I was greeted with the sights and sounds of traditional Chinese dance. It quickly drew
me in and I thought deeply about how it was such an accessible form of storytelling. I was inspired
to create
something similar, and challenged my team to do this with a game: using music and visuals to tell a
story of a universal fact - a mother’s love.
I took on the roles of Co-Producer, assisting my producer in planning, management and overseeing the
project’s development, Custom Editor Programmer, where I built a Win32 game and level editor from
scratch,
Graphics Programmer, where I integrated OpenGL into the game engine and handled all 2D rendering,
and
Composer, where I composed twelve unique, dynamic, and original scores to help deliver the full
emotional
experience we were aiming for.