Disaster Relief, a final-year internship/major project, was a serious game developed over the course
of nine months.
For this project, I served primarily as a game programmer where my primary role was to write scripts
in C# for use in Unity. These consists of the core gameplay systems, game building tools for future
expandability, user input handling, user interface programming, and AI path finding.
The main challenge we faced was the gamification of Humanitarian Aid and Disaster Relief. With such
a complex field as a backdrop, we constantly had to bounce ideas back and forth with our supervisors
to find a balance of educational knowledge and fun.
The game also had far reaching exposure, with The Logistics Institution - Asia Pacific (TLI-AP)
presenting the game at multiple conferences to audiences such as senior leaders within ASEAN
countries.
An in-depth look at the work and research that went behind the game can be found in a publication by
TLI-AP here:
Link.